Understanding Eventloops (Tokio Internals)
ยท 3 min read
Preludeโ
This is the first post in a four part series that will provide an understanding of the mechanics behind the Tokio runtime in Rust. This post focuses on the challenges in a multi-threaded event loop that force us to think of async runtimes like Tokio.
Index of the four part series:
- Visualizing Tokio Internals: Part I - Multi-Threaded Event Loop / Server
- Visualizing Tokio Internals: Part II - Reactor
- Visualizing Tokio Internals: Part III - Wakers
- Visualizing Tokio Internals: Part IV - Executors
Multi-Threaded Event Loop / Serverโ
What challenges in a multi-threaded event loop force us to think of async runtimes like Tokio?
Phase 0: The Problemโ
Learning Objective
After reading this you will be able to answer:
Why do we need async runtimes like Tokio?
- Resource Efficiency: Traditional thread-per-connection models waste system resources
- Scalability: Async enables handling thousands of connections with minimal overhead
- Performance: Event-driven architecture reduces context switching and memory usage
- Cost-Effective: Better resource utilization means lower infrastructure costs